Post by M.R.Blackthorn on Jul 18, 2017 20:08:28 GMT
Before I begin, I want to make it clear that none of this has an official effect on ERRA. This is purely for those who might want this kind of thing in RPing.
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Basic Terms and Definitions
Magic: Power from an unknown/mysterious source or energy.
Sorcery: Typically the use of more benign magics, or at least magics that aren't outlawed or considered dark magics. Examples: healing magics, defensive magics, nature magics.
Witchcraft: The use of dark magics, or use of magics with dark intentions. Examples: magics that involve tel/kei(tel: humanoids/people, kei: beast races) sacrifices, mind manipulation(depends on the case), Shadow magics(not actually evil itself, but often can be used for such intentions).
Elemental Magics: Magics involving the four elements: water, wind/air, fire, and earth.
Elemental Affinity: When someone has an affinity or aptitude towards an element and its magics.
Sage: A healer who uses magics.
Mage/Sorcerer/Sorceress: Users of magics in general, that don't use magics defined as witchcraft.
Witch/Warlock: Users of magics defined as witchcraft and dark magics.
Seer/Soothsayer: One who can see into the future or past. Associated with magic, but true source is unknown.
Illusion: When it comes to magics, a spell/power used to alter what is perceived as reality, without actually changing anything.
Illusionist: One who uses magics to alter the perceived reality, typically a street performer.
Spellcasting: The actual use of magic through incantations or projecting magical energy.
Magic and the Ket
Among the Ket, only Ketep(and Ketahori) can actually use what they call "true Magic", i.e. anything involving actual spells and rituals. Despite this, the Ketio and Ketzateri are often born with the potential to have other abilities that are associated with magic. These abilities are usually genetic, and the Ketep also carry these traits. Among the Ketep, an individual who is a Shadow Master, for example, can't in turn use other magics since its against their nature. A Ketep who doesn't have such an ability, however, can use magic in general.
More Info
Shadow Master
Shadow Masters are those who use Shadow magics, which pretty much allows them to manipulate shadows, but also allows for twisting of minds. Shadow magic is, well, shrouded in mystery and the truth of it is often lost in its myths, so it is often considered to be dark magic, but in reality in of itself, it has no inclination towards good or evil. Its uses are vast, and its power in the hands of the master.
It's unknown what causes an individual to be become a Shadow Master, but many believe it can be learned and doesn't have to be inherited.
Spirit Magics
Spirit or spiritual magics are used by what are called "Spirit Elementals", which includes and mostly consists of Day Dreamers. Primarily, its power source is the Dream Realm, but also allows the user to see through veil between life and death.
It can be used in some small degree by general users of magics, but only to temporarily see or speak with the dead or see into the memories of a soul or spirit of the living, and usually through intense rituals. It's considered a very risky form of magic for those not born with an affinity towards it, for it can leave the user as "dead among the living, and living among the dead".
Foresight
The ability, by whatever means, to be able to know what is about to happen, or what an individual will do next. Most famously, Day Dreamers have this ability, due to their ability to see memories, even if from just seconds before. It can seem as if those with foresight can read minds, but often times, it has nothing to do with the mind.
Kachezdaira, "Day Dreamer"
Kachezdaira (meaning "one who can see the dead") are also called Day Dreamers due to an old belief that the dead can speak to and be with the living within dreams. They are considered an Elemental, for the source of their abilities is "Dream Essence"(as some call it), which is believed to be created from the collision of all four of the standard elements, and it is the energy left behind. Day Dreamers are quite a complicated matter to discuss, as they can fall under a "class" system which defines their abilities. (Read next post for Elemental Classes for more info on Day Dreamers.)
This is a hereditary ability, and is both rare and recessive, and furthermore, is in many ways "dormant". The ability can be "unlocked" through intense training and meditation, or alternatively, through a near death or life altering event in the individual's life.
Fire Guardian
Fire Guardians are elementals with the ability to manipulate both heat and flame. Their personalities often match their fiery nature too. They can be temperamental, and are well known to have an ability to "suppress" moral reasoning. In such a state, it's like pressure building up, and eventually they won't be able to take it much more, and be overcome by guilt and remorse of any wrong doings they may have done. Many won't do this more than once in their life, more or less learning from their mistake, as it were. Fire Guardians also have an affinity towards other fire elementals.
Water Guardian
Like Fire Guardians, are elementals with the ability to manipulate water in all its forms.
(WIP)
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Basic Terms and Definitions
Magic: Power from an unknown/mysterious source or energy.
Sorcery: Typically the use of more benign magics, or at least magics that aren't outlawed or considered dark magics. Examples: healing magics, defensive magics, nature magics.
Witchcraft: The use of dark magics, or use of magics with dark intentions. Examples: magics that involve tel/kei(tel: humanoids/people, kei: beast races) sacrifices, mind manipulation(depends on the case), Shadow magics(not actually evil itself, but often can be used for such intentions).
Elemental Magics: Magics involving the four elements: water, wind/air, fire, and earth.
Elemental Affinity: When someone has an affinity or aptitude towards an element and its magics.
Sage: A healer who uses magics.
Mage/Sorcerer/Sorceress: Users of magics in general, that don't use magics defined as witchcraft.
Witch/Warlock: Users of magics defined as witchcraft and dark magics.
Seer/Soothsayer: One who can see into the future or past. Associated with magic, but true source is unknown.
Illusion: When it comes to magics, a spell/power used to alter what is perceived as reality, without actually changing anything.
Illusionist: One who uses magics to alter the perceived reality, typically a street performer.
Spellcasting: The actual use of magic through incantations or projecting magical energy.
Magic and the Ket
Among the Ket, only Ketep(and Ketahori) can actually use what they call "true Magic", i.e. anything involving actual spells and rituals. Despite this, the Ketio and Ketzateri are often born with the potential to have other abilities that are associated with magic. These abilities are usually genetic, and the Ketep also carry these traits. Among the Ketep, an individual who is a Shadow Master, for example, can't in turn use other magics since its against their nature. A Ketep who doesn't have such an ability, however, can use magic in general.
More Info
Shadow Master
Shadow Masters are those who use Shadow magics, which pretty much allows them to manipulate shadows, but also allows for twisting of minds. Shadow magic is, well, shrouded in mystery and the truth of it is often lost in its myths, so it is often considered to be dark magic, but in reality in of itself, it has no inclination towards good or evil. Its uses are vast, and its power in the hands of the master.
It's unknown what causes an individual to be become a Shadow Master, but many believe it can be learned and doesn't have to be inherited.
Spirit Magics
Spirit or spiritual magics are used by what are called "Spirit Elementals", which includes and mostly consists of Day Dreamers. Primarily, its power source is the Dream Realm, but also allows the user to see through veil between life and death.
It can be used in some small degree by general users of magics, but only to temporarily see or speak with the dead or see into the memories of a soul or spirit of the living, and usually through intense rituals. It's considered a very risky form of magic for those not born with an affinity towards it, for it can leave the user as "dead among the living, and living among the dead".
Foresight
The ability, by whatever means, to be able to know what is about to happen, or what an individual will do next. Most famously, Day Dreamers have this ability, due to their ability to see memories, even if from just seconds before. It can seem as if those with foresight can read minds, but often times, it has nothing to do with the mind.
Kachezdaira, "Day Dreamer"
Kachezdaira (meaning "one who can see the dead") are also called Day Dreamers due to an old belief that the dead can speak to and be with the living within dreams. They are considered an Elemental, for the source of their abilities is "Dream Essence"(as some call it), which is believed to be created from the collision of all four of the standard elements, and it is the energy left behind. Day Dreamers are quite a complicated matter to discuss, as they can fall under a "class" system which defines their abilities. (Read next post for Elemental Classes for more info on Day Dreamers.)
This is a hereditary ability, and is both rare and recessive, and furthermore, is in many ways "dormant". The ability can be "unlocked" through intense training and meditation, or alternatively, through a near death or life altering event in the individual's life.
Fire Guardian
Fire Guardians are elementals with the ability to manipulate both heat and flame. Their personalities often match their fiery nature too. They can be temperamental, and are well known to have an ability to "suppress" moral reasoning. In such a state, it's like pressure building up, and eventually they won't be able to take it much more, and be overcome by guilt and remorse of any wrong doings they may have done. Many won't do this more than once in their life, more or less learning from their mistake, as it were. Fire Guardians also have an affinity towards other fire elementals.
Water Guardian
Like Fire Guardians, are elementals with the ability to manipulate water in all its forms.
(WIP)