Post by M.R.Blackthorn on Mar 21, 2017 1:53:09 GMT
Ketep have one of the more simple(I say simple rather loosely, however XD) genetics system, at least of the three basic Ket races. Here’s how the base color work first, then I’ll go on to eye colors, nose/pads, and markings!
Base Color Genetics
Base color is controlled by one main pair of genes along with several “modifier” genes.
“T” is the base gene, which controls whether the basic color is Tan or Cream.
Tan is dominant, so TT or Tt will result in Tan colors.
Cream is recessive, so for Cream colors to occur, tt is needed.
All modifiers require two recessive copies in order to cause their effect. Some require other modifiers or a certain base to work as well. If a modifier says it overwrites, this means it will be the one that applies, unless overwritten by another modifier. Here’s the current list of modifiers:
Shading causes a darker shade to be added as an undertone to the base. Shading is represented by “Sh”. All bases can have shading.
Dilute causes a the base to lighten in color. Paired with Tan, it causes Sand, while paired with Cream it causes Light Cream. Represented by “D”, and can overwrite all other modifiers.
Red causes a red hue to be applied. With Tan, it causes “Lion Tawny”, and with Cream it causes Golden Cream. Represented by “R”. Can be paired with Shading modifier.
Darken is similar to Dilute, but is the opposite. Applied to Tan it causes Brown. Applied to Cream it causes Fawn. Represented by “K”. Overwrites all but Dilute.
White causes near white coloration to occur(there are no true “white” Ketep). Applied to Tan it causes Silver. Applied to Cream it causes Off-White. Represented by “W”. Overwritten by all modifiers except Black.
Black is as it sounds, causing a black, or melanistic coloration. Can only be applied to Tan bases, and overwrites all modifiers except Dilute. Represented by “B”.
Eye Colors
Eye color are potentially the most complex system, but all three species share the same system for eyes, solely to make it a little more simple.
Eye colors are on a dominance system, where to show, a color only needs one dominant copy of its gene, while all colors more dominant than it have two recessive copies. If all color genes are recessive, it will result in the “fail” color. Here’s a quick example. Let’s say Red, Blue, and Green are dominant in that order. Yellow is the “fail” color. R is for Red, B for Blue, and G for Green.
All red needs is one dominant copy of its pair of genes to show. So anything with RR or Rr will have red eyes. rr will mean red won’t show.
Blue needs “rr” plus one copy of its pair to be “B”. rr BB or rr Bb will show blue eyes. bb means blue won’t show.
Green needs both “rr” and “bb” along with needing a dominant copy of its own. rr bb GG or rr bb Gg will be green eyed. gg means no green.
Yellow eyes need all three to have two recessive copies, meaning only rr bb gg will result in yellow eyes.
Now onto the actual colors!
The dominance order is as followed: Yellow(Y), Amber/Orange(A), Brown(Br), Green(G), Blue(Bl), Red(R), and Purple(P)*. Silver eyes are the “fail” color.
There are also a few modifiers for eye colors. Like with base colors, they require two recessive copies.
Light will cause a lighter, or sometimes brighter, version of the color. Represented by “L”.
Darken will cause a dark color. “D” represents this modifier.
Mixing, or “bi-color” will cause the two most dominant colors to both show in the eye. Represented by “M”.
Heterochromic will cause the eyes to be two different colors, using the two most dominant colors. Represented by “H”.
Mixing and Heterochromic only work if there are at least two colors with at least one dominant allele. Purple does not count towards this.
That’s 11 sets of genes just to determine eye color
However, it allows for a lot of variety, which is always nice for having unique characters!
This means there are:
-Somewhere around 480+ different combinations for genetics.
-24 basic eye colors(the 8 colors plus there two variants each).
-15 Heterochromic and 15 "Mixing" colors.
--That means a total of 54 eye colors! (Dang...)
*All races, with the exception of Snow Ketio will have two recessive copies, making Purple colors very hard to obtain. Hybrid races can inherit a dominant copy from a Snow Ketio parent. Fun fact: Etahoro’s son, Bjorn, is the only pure Ketep that has such eyes, inherited from his divine ancestry.
Nose and Pad Colors
These are tied directly to base color, but there is a chance that a parent’s color can pass onto cubs. Most common color is Standard Black, which both Cream and Tan bases have. Tan bases can have Dark, while Cream bases can have Pink and Marbled. Other colors include Tan, Brown, and Light.
Markings
There are several different types of markings among Ketep. The primary marking type is the Spotting Pattern. There are several different types of spotting, and these pretty much pass at a 50/50 chance of either parent’s. However, there is a gene that determines whether or not the cub will inherit a special, rare, pattern or not. “S”, for spotting, is the gene that controls this.
In females, two recessive copies(“ss”) are required for a rare pattern to occur, while males need “Ss”. They will have a random special pattern.
Special patterns currently include:
“King” (Semi inspired by the King Cheetah.)
“Leopard Dog” (Much larger spotting.)
“Scattered” (Smaller, fewer spots.)
“Speckled” (More like tiny speckles down the back and on the face. Similar to the Ketio “Dust” marking. Will have some, faded rosettes on the belly.)
(More to be added later.)
There are also several other marking types!
Undertones are random, and can have any number of combinations. Undertone types include: Muzzle, Face, Nose Ridge, Inner Ears, Collar(neck, going around completely), Neck, Chest, Belly, Paws, Socks, Toes, Tail Tip, Underside(complete underside, so neck/chest/belly/tail underside), and several various facial markings.
There are also Black Facial markings. These include Mask, Full Mask, Half Mask, Partial Mask, and Tears. These are random, like Undertones.
Ear markings come in a small variety, and every Ketep will have some form or another of them. They are fairly random, and are pretty much the only thing applied custom to the Ketep character base, but related individuals will have similar ear markings.
Base Color Genetics
Base color is controlled by one main pair of genes along with several “modifier” genes.
“T” is the base gene, which controls whether the basic color is Tan or Cream.
Tan is dominant, so TT or Tt will result in Tan colors.
Cream is recessive, so for Cream colors to occur, tt is needed.
All modifiers require two recessive copies in order to cause their effect. Some require other modifiers or a certain base to work as well. If a modifier says it overwrites, this means it will be the one that applies, unless overwritten by another modifier. Here’s the current list of modifiers:
Shading causes a darker shade to be added as an undertone to the base. Shading is represented by “Sh”. All bases can have shading.
Dilute causes a the base to lighten in color. Paired with Tan, it causes Sand, while paired with Cream it causes Light Cream. Represented by “D”, and can overwrite all other modifiers.
Red causes a red hue to be applied. With Tan, it causes “Lion Tawny”, and with Cream it causes Golden Cream. Represented by “R”. Can be paired with Shading modifier.
Darken is similar to Dilute, but is the opposite. Applied to Tan it causes Brown. Applied to Cream it causes Fawn. Represented by “K”. Overwrites all but Dilute.
White causes near white coloration to occur(there are no true “white” Ketep). Applied to Tan it causes Silver. Applied to Cream it causes Off-White. Represented by “W”. Overwritten by all modifiers except Black.
Black is as it sounds, causing a black, or melanistic coloration. Can only be applied to Tan bases, and overwrites all modifiers except Dilute. Represented by “B”.
Eye Colors
Eye color are potentially the most complex system, but all three species share the same system for eyes, solely to make it a little more simple.
Eye colors are on a dominance system, where to show, a color only needs one dominant copy of its gene, while all colors more dominant than it have two recessive copies. If all color genes are recessive, it will result in the “fail” color. Here’s a quick example. Let’s say Red, Blue, and Green are dominant in that order. Yellow is the “fail” color. R is for Red, B for Blue, and G for Green.
All red needs is one dominant copy of its pair of genes to show. So anything with RR or Rr will have red eyes. rr will mean red won’t show.
Blue needs “rr” plus one copy of its pair to be “B”. rr BB or rr Bb will show blue eyes. bb means blue won’t show.
Green needs both “rr” and “bb” along with needing a dominant copy of its own. rr bb GG or rr bb Gg will be green eyed. gg means no green.
Yellow eyes need all three to have two recessive copies, meaning only rr bb gg will result in yellow eyes.
Now onto the actual colors!
The dominance order is as followed: Yellow(Y), Amber/Orange(A), Brown(Br), Green(G), Blue(Bl), Red(R), and Purple(P)*. Silver eyes are the “fail” color.
There are also a few modifiers for eye colors. Like with base colors, they require two recessive copies.
Light will cause a lighter, or sometimes brighter, version of the color. Represented by “L”.
Darken will cause a dark color. “D” represents this modifier.
Mixing, or “bi-color” will cause the two most dominant colors to both show in the eye. Represented by “M”.
Heterochromic will cause the eyes to be two different colors, using the two most dominant colors. Represented by “H”.
Mixing and Heterochromic only work if there are at least two colors with at least one dominant allele. Purple does not count towards this.
That’s 11 sets of genes just to determine eye color
![O_o](http://storage.proboards.com/forum/images/smiley/browraise.png)
This means there are:
-Somewhere around 480+ different combinations for genetics.
-24 basic eye colors(the 8 colors plus there two variants each).
-15 Heterochromic and 15 "Mixing" colors.
--That means a total of 54 eye colors! (Dang...)
*All races, with the exception of Snow Ketio will have two recessive copies, making Purple colors very hard to obtain. Hybrid races can inherit a dominant copy from a Snow Ketio parent. Fun fact: Etahoro’s son, Bjorn, is the only pure Ketep that has such eyes, inherited from his divine ancestry.
Nose and Pad Colors
These are tied directly to base color, but there is a chance that a parent’s color can pass onto cubs. Most common color is Standard Black, which both Cream and Tan bases have. Tan bases can have Dark, while Cream bases can have Pink and Marbled. Other colors include Tan, Brown, and Light.
Markings
There are several different types of markings among Ketep. The primary marking type is the Spotting Pattern. There are several different types of spotting, and these pretty much pass at a 50/50 chance of either parent’s. However, there is a gene that determines whether or not the cub will inherit a special, rare, pattern or not. “S”, for spotting, is the gene that controls this.
In females, two recessive copies(“ss”) are required for a rare pattern to occur, while males need “Ss”. They will have a random special pattern.
Special patterns currently include:
“King” (Semi inspired by the King Cheetah.)
“Leopard Dog” (Much larger spotting.)
“Scattered” (Smaller, fewer spots.)
“Speckled” (More like tiny speckles down the back and on the face. Similar to the Ketio “Dust” marking. Will have some, faded rosettes on the belly.)
(More to be added later.)
There are also several other marking types!
Undertones are random, and can have any number of combinations. Undertone types include: Muzzle, Face, Nose Ridge, Inner Ears, Collar(neck, going around completely), Neck, Chest, Belly, Paws, Socks, Toes, Tail Tip, Underside(complete underside, so neck/chest/belly/tail underside), and several various facial markings.
There are also Black Facial markings. These include Mask, Full Mask, Half Mask, Partial Mask, and Tears. These are random, like Undertones.
Ear markings come in a small variety, and every Ketep will have some form or another of them. They are fairly random, and are pretty much the only thing applied custom to the Ketep character base, but related individuals will have similar ear markings.